SHIBORI

- Sculpted Prim/OBJ File ShrinkWapper -

by Yuzuru Jewell(KANAE PROJECT) produced by youwith. 12/22/09

SHIBORI ShrinkWraps an OBJ file and Sculpted Prim and outputs it to an OBJ file or Sculpted Prim.

Caution: It is not guaranteed that a display of in SHIBORI will be exactly the same as a display of Sculpted Prim in Second Life. There are OBJ files which can't be loaded by SHIBORI. There are OBJ files which can be loaded but can't be shrinkwrapped by SHIBORI. There may be long loading times for some OBJ files.

SHIBORI 2.0.17 users can use their password.
SHIBORI 1.0.11-14 users need to purchase an updated license from the serial box in SL at: KANAE PROJECT Shop.
The password for SHIBORI is different from the password for TATARA and ROKURO Pro etc.

SHIBORI 2.0.17 (12/22/09)

Win 32bit

Virus checked by NOD32 ver.4707.

The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.

Windows 32bit
Windows Windows XP/Vista/7 64bit/32bit

Install

There is no installer.

Uninstall

You can uninstall only by deleting the file called "SHIBORI.exe".

How to use the Preview pane (the left side of the screen)

You can click and drag your object with the mouse and make it rotate.

How to use Menus and Buttons

The object ShrinkWrapped is called "target object".
The object which ShrinkWraps is called "wrap object".

File Menu

Reset
The program is reset to its initial state.
Load
A target object is loaded.
The file formats which you can load are an OBJ file and a map file of a Sculpted Prim.
Save
A wrapped object is saved. The map file of the Sculpted Prim is maximized.
Multiple prim object cannot be outputted by a TGA file.
Exit
SHIBORI is ended.

Target Group Panel

RotX
The degree of rotation angle of the X axis of the target object is specified.
RotY
The degree of rotation angle of the Y axis of the target object is specified.
RotZ
The degree of rotation angle of the Z axis of the target object is specified.
X
An offset of the orientation of a X axis of the target object is specified. The unit of measure is original.
Y
An offset of the orientation of a Y axis of the target object is specified. The unit of measure is original.
Z
An offset of the orientation of a Z axis of the target object is specified. The unit of measure is original.
XX.XX
The scale of the target object is specified.
Visible
It sets if an element should be visible or invisible.
Inside out Button
A target object turns over.

Gap Group Panel

The gap between a target object and a wrap object is specified.

Save Option

Normal
The coordinate of an object is saved without being processed.
Flip for TATARA/SOMATO
The coordinate of an object replaces the upper and lower sides, and is saved.

Wrap Object Size

Sphere / Drum / Cylinder

Wrap Object Type

4-256 x 4-256 (28 aspect ratio types)

Wrap Method

Projection
The vertex of a wrap object is projected on a target object.
Nearest Vertex
The vertex of a wrap object is moved to the nearest vertex of a target object.
Hybrid
The vertex of a wrap object is projected on a target object, and is further moved to the nearest vertex among the surface where the vertex touched.

Wrap Button

A wrap object is ShrinkWrapped by the target object.

How to ShrinkWrap your object to a sculpted prim

1) Load a target object.
2) Determine the type of a wrap object.
3) Adjust the position of the loaded object.
4) If it is a cylinder type, the span of up-and-down is specified.
5) Specify Gap.
6) Specify Wrap Method.
7) Click the Wrap button.
Please repeat 2)-7) if adjustments need to be made.
8) Save the wrapped object.

12/22/09 SHIBORI 2.0.17
-Multiple prim output function was added.
-The function which outputs the XML file which can be used by TATARA was added.
-The rotation function of the target object was extended.
-The position function of the target object was extended.
-The scale function of the target object was added.
-The fault of registration was corrected.
03/29/09 SHIBORI 1.0.14
-The misspelling of Wrap Object Type was corrected.
-The save option of the TGA file without an alpha channel was added.
03/27/09 SHIBORI 1.0.12
-Inside out target object function was added.
-"Shpere as Cylinder" was changed into "Drum".
-The fault in a German environment was corrected. Thank you, Brunhilde Burt.
03/06/09 SHIBORI 1.0.11
-First release

A trial period is for three days. In a trial period, you cannot output files.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.

lease purchase SHIBORI Serial Code (license) from the SHIBORI Serial Box in-world at: KANAE PROJECT Shop.

-GLScene http://glscene.sourceforge.net/wikka/HomePage
GLScene is released to the public as open-source under Mozilla Public Licence. http://www.mozilla.org/MPL/
-ImageEn
by HiComponents 1998-2009

Thanks to KJ Georgette for help with this Readme file.