SOMATO

- Object Texture Maker -

by Yuzuru Jewell(KANAE PROJECT) produced by youwith. 09/09/11

SOMATO projects a flat picture onto your sculpted prim and display it as the texture of your sculpted prim.

You can specify the strength of light, either Ambient or Diffuse. And it can add the sculptured prim's natural shadow to the texture.
For more information on the different modes, see below.

Caution:
It is not guaranteed that a display of in SOMATO will be exactly the same as a display of Sculpted Prim in Second Life.
The SOMATO may not operate with the video card of ATI for the fault of a driver. Please check before purchase whether it operates.

SOMATO 3.X users can use their password.
SOMATO 2.X, 1.X users need to purchase an updated license of SOMATO 3.0 from the serial box in SL at: KANAE PROJECT Shop

The password for SOMATO is different from the password for TATARA and ROKURO Pro.

SOMATO 3.0.39 (09/09/11)

The trial period is for three days. During the trial period, you cannot output textures.

Win 32bit

Virus checked by NOD32 ver.6445.

The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions.
Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.

Windows 32bit
Windows XP/Vista/7 64bit/32bit

Install

There is no installer.

Uninstall

You can uninstall only by deleting the file called "SOMATO.exe".

How to use the Preview pane (the left side of the screen)

You can click and drag your object with the mouse and make it rotate.

X Rot/Y Rot/Z Rot
You can rotate the object.
Light Button
You can change the light position.

How to use the Edit pane (the left side of the screen)

When you right-click the scroll bar, a popup menu is displayed.

Reset Position
The display position of the Edit Pane is reset.
Reset Zoom
The Zoom of Edit Pane is reset.

How to use Menus and Buttons

[ File ]

Open Object
The file for the Sculpted Prim, OBJ file, KANAE Collada File is loaded.
It is displayed in the preview pane with white texture.
SOMATO judges Stitching Type of a Sculpt Map automatically. When it is not being recognized correctly, please use NUIME. NUIME is freeware.
Exit
SOMATO is ended.

[ Texture ]

You can create the texture of the multi-material. SOMATO can make multiple textures at once.

Reset
The texture of the Object is restored to its original condition.
Load
The texture of the Object File is loaded.
Save
The texture of the Object File is saved as a file.

*Your selection of a PSD file will save the created texture at each layer.

Grid
The grid is added to the texture of the object in the of a preview pane.
Full Bright
The preview of the object is shown in Full Bright.
Bake
The Source Texture of the selected direction is projected onto the object.
Bake Shadow
The shadow is created by applying light positon and viewpoint and is projected onto the texture.
Size
You can select the size of the texture from 512x512, 1024x1024, 2048x2048.
Resolution
You can select the resolution of the self-shadow from 512, 1024, 2048.

[ Source ]

SOMATO can load a source image in any of six directions. The arrangements are managed independently.

Reset
The displayed source image is reset.
Reset All
All source images are reset.
Load
The image is loaded as a source texture in the selected direction.
You can drag the control point arranged in the four corners of a source image, and can adjust the position.
Save
The image of object is saved as a image file.
Rotate
Source texture rotates clockwise 90 degrees.
Flip Horizontal
Source texture is flipped horizontally.
Flip Vertical
Source texture is flipped vertically.

Buttons on the Edit pane

XY/YZ/ZX Button
You can choose the orientation on which Source texture is projected.
Shadow Button
Bake Shadow Button is displayed.
Visible Check box
The selected texture is displayed.
Bake Button
The Source Texture of the selected direction is projected onto the object.
Bake Shadow Button
The shadow is created by applying light position and viewpoint and is projected onto the texture.

Buttons on the Edit pane

X Rot/Y Rot/Z Rot
You can rotate the object.
Light Button
You can change the light position.

Bake Type

Sunrays
The source texture is projected only on one side.
X Ray
The source texture is projected on the whole surface.

Shade Value

Ambient
The strength of the ambient light is determined.
Diffuse
The strength of the diffuse light is determined.
Specular
The strength of the specular light is determined.
Sp. Exp
The range of the specular light is determined.
Shading
The model of shading is determined.
Lighting
The model of lighting is determined.
Self Shadow
You can choose whether to put in a self shadow.
Note: Specular light refers to light highlights on shiny smooth objects.

X Size / Y Size / X Offset / Y Offset

The range of the source image is specified.

Keyboard Operation

Move edit pane
If you press the space key and drag the mouse, the view point of the edit pane is moved.
Zoom edit pane
If you press CTRL+"+" or CTRL+"-" key, the edit pane is zoomed.
Move
If you press an arrow key, the selected control point is moved 1 pixel.
If you press an arrow key and the Shift key simultaneously, it will move 8 pixels.

1. How to project your image onto a sculpted prim

1) Select File>>Open Object from the menu and you can load a sculpted prim.
The sculpted prim which you loaded is displayed in the preview pane.

* You can also drop your sculpt map file into the preview pane.

2) Select Texture>>Size from the menu and you can select the size of texture which will be made by SOMATO.

* You can select Texture>>Resolution from the menu and you can select Sunrays resolution.

3) Choose the direction to project with the XYZ projection buttons.

You can choose from the six directions of the XYZ axis the direction which projects the image on a sculpted prim.
Dark colors indicate a longer distance and the background is displayed brightly.
4) Select Source>>Save from the menu and you can save this image.

*This step can be skipped if you have the image traced to make a sculpted prim.


saved image
5) Create the image which fits a sculpted prim exactly using the image which had been saved.
You can change the size of the image.
You can change the aspect ratio of the image.
6) Select the Source>>Open from the menu and you can load the image to project.
The size of the picture projected is adjusted automatically. The loaded picture is displayed on right-hand side.
This is the image you wish to base your new prim texture on.

* You can dorp the image file to project into edit pane.

7) Select Bake Type. Then click the Bake button.
Sunrays projects an image only the place where light hits.
X-ray projects an image also on the back side.
The image is projected on your sculpted prim. You can check the results in the preview pane.
8) Select Texture>>Save from the menu and you can save new projected texture.

saved texture

2. How to add a shadow to a sculpted prim

1) Select File>>Open Object from the menu and you can load your sculpted prim.
The sculpted prim which you loaded is displayed in the preview pane.

saved texture
2) Select Texture>>Size from the menu and you can select the size of texture which will be made by SOMATO.

* You can select Texture>>Resolution from the menu and you can select the resolution of self shadow.

3) Select a Texture>>Open from the menu and you can apply the texture which adds a shadow to the sculpted prim.

You can select the group of the object and layer on Texture Dialog. Please select except the Shadow layer.

The texture which you loaded is displayed in the preview pane.

loaded texture
4) Click the "Shadow" button.
5) Drag the mouse in the preview pane and click Light button to the direction which applies light.
6) Drag the mouse in the preview pane to set the direction which you see the object.
 
7) Set the Shade Value and Click "Bake Shadow" button.
Check the Self Shadow to add a sculpted prim's own shadow.
Uncheck the Self Shadow box to remove the shadow.
Set the values to specify the strength of Ambient, Diffuse and Specular light.

Check to Self Shadow

Uncheck to Self Shadow

* Sp. Exp sets the size of Specular.
* You can change the shade values and bake a Shadow without reloading the base texture.

8) Select Texture>>Save from the menu and you can save new projected texture.

saved texture
09/09/11 SOMATO 3.0.39
-The bug of UV map of the sculpted prim was fixed.
04/04/11 SOMATO 3.0.38
-readme.txt was rewritten with the help of KJ Georgette.
-The typo of caption of ”Open Object Dialog” was fixed.
03/31/11 SOMATO 3.0.37
06/12/10 SOMATO 2.5.24
09/17/08 SOMATO 1.0.7A
09/07/08 SOMATO 1.0.7
-First release

A trial period is for three days. In a trial period, you cannot output textures.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase SOMATO Serial Code (license) from the SOMATO Serial Box in-world at: KANAE PROJECT Shop

GLScene http://glscene.sourceforge.net/wikka/HomePage
GLScene is released to the public as open-source under Mozilla Public Licence. http://www.mozilla.org/MPL/
Graphics32 http://www.graphics32.org
Graphics32 is released to the public as open-source under Mozilla Public Licence. http://www.mozilla.org/MPL/
GDI+ API http://www.progdigy.com
GDI+ API is released to the public as open-source under Mozilla Public Licence. http://www.mozilla.org/MPL/
ImageEn
by HiComponents 1998-2011
BMDSpinEdit
by Boian Mitov. http://www.mitov.com/

Thanks to KJ Georgette for help with this Readme file.