-Sculpted Prim Previewer and Editor -
by Yuzuru Jewell(KANAE PROJECT) produced by youwith. 02/03/15
TATARA displays both: a Sculpted prim and its texture.
TATARA outputs Collada files for sculpted prims for the mesh feature of Second Life.
Sculpted Prims can be edited in the five modes:
ROKURO/TOKOROTEN/MAGE/WAPPA/TSUCHI.
The five modes can be combined and used together.
Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode.
For more information on the different modes, see below.
TATARA 7.0 users can use their password.
TATARA 3.0, 4.0 5.0 6.0 users need to purchase an updated license from the serial box in SL at: KANAE PROJECT Shop.
Now, ROKURO Pro 3.0 Users can upgrade to TATARA 7.0.11/06/20 Update discount service is ended.
TATARA 7.292The trial period is for three days.During the trial period, you cannot export Sculpted Prim files. |
Win 32bit
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Mac OSX
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Rough plug-in 131209 [option] about |
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Balloon plug-in 130722 [option] about |
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Height Cloth plug-in 130722 [option] about |
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Cloth plug-in 130701 [option] about |
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Twisted Ring plug-in 130618 [option] about |
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Panels plug-in 130618 [option] about |
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Boxes plug-in 130603 [option] about |
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Coil plug-in 140317 [option] about |
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Cam plug-in 130518 [option] about |
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Gear plug-in 130518 [option] about |
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The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.
There is no installer.
You can uninstall only by deleting "TATARA" file.
You can drag the object and make it rotate.
You can drag the object with shift key, and make it move.
You can see a sculpted prim in more detail than ROKURO Pro.
A red point is the control point chosen. An orange line is the section chosen.
The gray lines are sections which are not chosen, and will not move or be adjusted.
A green line is a joint of the sculpted prim.
You can stretch the object by x,y,z trackbars.
Disp Frame - You can check the maximum size of a sculpted prim.
You can hide the preview with the left edge button.
You can show the dae file on the preview pane as an target.
You can set Offset, Rotate, and Zoom of the target.
*The target has limitation.
You can select a single control point or a range of points to move together.
You can also lock the selected control point(s).
When you drag the edit pane while holding the SPACE key, you can move the view of the edit pane.
You can edit selected area by two edit modes. You can change it by Edit Mode combobox on the left-bottom of edit pane.
Normal Mode: The 9 control points for editing the selected area are displayed.
When you drag the 8 control points of selected area, the selected points are rotated or moved together.
When you rotate the selected control points with holding SHIFT key, the rotation angle is adsorbed by the grid.
The center control point of selected area is the center of the rotation.
When you drag the 8 control points of selected area with holding down the CTRL key, the selected control points are scaled from the center of the selected area.
When you drag the corner control points of selected area while holding down the SHIFT key and CTRL key, the selected control points are distorted.
Worp Mode: The 12 control points are displayed around the selected area.
When you drag the control points of the selected area, the selected control points are scaled from the center of the selected area.
When you release the selection, the selected control points are modified.
When you click the "o" button on the left-bottom of edit pane, the selected control points are modified.
*The stretching has limits; if you want to know more, please watch following tutorial video.
If you want to know it more, please check following tutorial video.
You can set the range of the selected control point numerically.
The object displayed by Orthographic projection from three directions is edited.
You can change the direction displayed with the 6 buttons marked XZ, YZ and XY below the grid.
If you check "Disp Only Surface", you can edit only the control point which is on the face displayed.
If you uncheck "Disp Edit Line", only the edit line selected by "Edit Line" on the View menu will be displayed.
ROKURO is a Japanese turning lathe, a potter's wheel. ROKURO mode makes a solid lathe-type object.
The buttons on the lower left beneath the grid "<" and ">" choose the section to edit.
TOKOROTEN is Japanese extruded jelly. TOKOROTEN mode makes a pushed-out object.
The buttons on the lower left "<" and ">" choose the section to edit.
MAGE means bending in Japanese.
MAGE mode makes shapes similar to bent pipes such as a neon tube.
The buttons on the lower left "<" and ">" chooses the section to edit.
You can change the direction displayed with the 6 buttons marked XZ, YZ and XY below the grid.
In WAPPA, a section of MAGE is edited.
The center of a section is moved to the center of the edit display.
The buttons on the lower left "<" and ">" chooses the section to edit.
*Shapes using a combination of MAGE and WAPPA can be made.
However, these may not be entirely satisfactory.
If you left-click and drag in the grid area, you can choose control points.
You can also select multiple points by holding down the Shift Key.
Selection and release are determined by the control point clicked first.
You can reveal a pop up menu by right-clicking.
The control points can be adjusted in 1 or more pixel increments by changing the numeric value in the text box below the grid.
Here you may draw a texture, or draw on a texture you have already loaded.
A straight line can be drawn, by holding down the shift key while dragging the mouse.
Checked |
Not checked |
One Prim |
Horizontal |
Vertical |
An object is transformed into a multiple pillar etc.
You can select the section which reflects the movement of the control point of the section edited.
Every 16 point |
Every 8 point |
Every 4 point |
Every 2 point |
You can select the shape of section in MAGE mode.
When you click + button, you can add the object.
The same object as the selected object is generated if you select the object.
When you click - button, you can delete selected object.
-Type : You can specify the stitching type from Plane and Cylinder. -Size : You can specify the aspect ratio of the sculpted prim from three types. -Detail : You can specify the detail of objects. -Crystallized : Control points are located only at vertices. -Object : You can specify the type of Object. -Path Cut : Takes out a slice of the object along its Z axis. You can specify where the cut starts and ends. -Twist : Puts twists into the object, warping its shape as well as texture alignment. -Taper : Reduces the size of the top or bottom sides of the prim. -Top Shear : Shifts the top surface of the object away from the bottom. You can shift the X and Y axes separately.
When you click the OK button, you can make them.
TATARA checks whether the objects made are settled one prim, and generates them to the limit.
You can use the plug-ins for TATARA which are in the same folder as this program.
When you use it for the first time, you have to register it.
You can choose ten or more kinds of polyhedrons.
*The aspect ratio of the map file specifies 32x32 automatically.
You can specify the aspect ratio of the sculpted prim.
You can make stairs of four types:
You can specify the number of steps for the stairs.
You can specify the height of the sides of the stairs (the “sleeve”) if stairs with a sleeve are chosen.
*You can't use plug-ins for ROKURO Pro. But ROKURO Pro 3.0 User can use the plug-in by your password of ROKURO Pro 3.0 and it's plug-in.
*You can't change the user name.
Total coils : You can specify the number of turns of the coil. Arranged : The coordinates of XY plane of vertexes are arranged. Size : You can specify the aspect ratio of the sculpted prim. clockwise / anticlockwise : You can specify which direction the coil is twisted. Cylinder : You can use Cylinder stitching type. Shape : You can specify the form of the section of the coil. Rotated : You can rotate the form of the section of the coil. Crystallized: You can arrange a control point only on a vertex in the section of the coil. Width : You can specify the thickness of both edges of a coil. Z Position : You can specify the height of both edges of a coil. Diameter : You can specify the diameter of both edges of a coil.
When you click OK button, you will make a coil.
Panel Type : You can specify the arrangement of your panel. Panel Dimension : You can specify how many the axis of rotation of the panels are used. Panel Count : You can specify how many panels are used for the axis of rotation. Panel UV Height : You can specify the number of the control points of a lengthwise direction as one panel. Twisted : You can twist the panels.
Your click of the OK button will make the Panels.
Type : You can select the cam type from following types. -Normal : Normal Cam -Hole Torus : The cam which has a hole in the center -Square Torus : The cam with the square cross-section -Circular Torus : The cam with the circular cross-section Size : You can select the aspect ratio of the sculpted prim from 64x16, 32x32, or 128x8. Count : You can select the count of the cam nose. Depth : You can specify the depth of the Cam. Crystallized : The cam is crystallized.
Your click of the OK button will make the cam.
Type : You can specify the type of gear from the following Gear Types. -Normal Gear -Helical Gear -Double Helical Gear -Hole Normal Gear -Hole Helical Gear -Hole Double Helical Gear -Square Torus Gear -Circular Torus Gear Size : You can specify the aspect ratio of the sculpted prim. z : You can specify z of the gear. Whole Depth : You can specify the depth of the Gear. Crystallized : The gear is crystallized. Big Hole : The hole gear has a big hole.
Your click of the OK button will make a Gear.
Type : You can specify the type of Twisted Ring from following Twisted Ring Type. -Single Twisted Ring -Double Twisted Ring -Triple Twisted Ring -Quadruple Twisted Ring Size : You can specify the aspect ratio of the sculpted prim. Diameter : You can set the radius of twisting. Count : You can set the count of twisting. Shape : You can set the form of the cross-section of the ring. Width : You can set the radius of the cross-section of the ring. Rotation : You can set the count of rotation of the cross-section of the ring.
Your click of the OK button will make a Twisted Ring.
Box Type : You can specify the box type from 4 types. Box Count : You can specify the count of boxes. You can mix other types of box. Crystallized : You can specify whether the boxes are crystallized or not. LoD Level : You can specify the Level of Detail of Boxes from three types. Size : You can specify the aspect ratio of the sculpted prim from two types.
When you click the OK button, you can make a box or multiple boxes.
Please lock the control point which you want to fix.
The control points which are not fixed are treated as the cloth.
You can specify the following parameters.
-Method : You can specify the method of physics simulation. -Viscosity : You can specify the viscosity rate of the cloth model. -Spring : You can specify the spring rate of the cloth model. -Damping : You can specify the damping rate of the cloth model. -Loop Count : You can specify the count of computing of the simulation.
When you click the OK button, you can make it.
You can easily make the veil put on the new product.
You can make it by height image data of your object by UTSUSHI. It is freeware.
You can specify the following parameters.
-Height Data: You can select png, jpeg and bmp file. Software changes the read picture into the gray scale of 256x256. Black is low and white is high. -Size : You can specify the aspect ratio of the sculpted prim from three types. -Width : You can specify the width of cloth. I can check it on the Height Image. -Height : You can specify the Height of cloth. I can check it on the Height Image. -Offset:X : You can specify the position x of cloth. I can check it on the Height Image. -Offset:Y : You can specify the position y of cloth. I can check it on the Height Image. -Sticky : When the cloth is touched to height data, the cloth is locked. -Method : You can specify the method of physics simulation. -Viscosity : You can specify the viscosity rate of the cloth model. -Spring : You can specify the spring rate of the cloth model. -Damping : You can specify the damping rate of the cloth model. -Loop Count : You can specify the count of computing of the simulation.
When you click the OK button, you can make it.
Please lock the control point which you want to fix.
The control points which are not fixed are treated as the balloon.
You can specify the following parameters.
-Pressure : You can soecify the internal pressure. -Method : You can specify the method of physics simulation. -Viscosity : You can specify the viscosity rate of the Balloon model. -Spring : You can specify the spring rate of the cloth model. -Damping : You can specify the damping rate of the cloth model. -Loop Count : You can specify the count of computing of the simulation.
When you click the OK button, you can make it.
Please selected control points which you want to rough.
The control points which are selected are rearranged at random in the normal direction.
You can specify the following parameters.
Rough Height : You can set the maximum of the rough range. Rough Offset : You can set the Offset of the rough. Noise Scale : You can set the scale of noise. Noise Persistence: You can set the noise persistence.
When you click the OK button, you can make it.
*While you are displaying the Bitmap tab on another pane, the events of the keyboard are sent to a pane on the mouse cursor.
A trial period is for three days. In a trial period, you cannot output Sculpted Prims.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase TATARA Serial Code (license) from the TATARA Serial Box in-world at: KANAE PROJECT Shop.
Mesh image file download
It uses the initial character of the Kanji character of TATARA/KUMIKI as seal.
It can be resized in the size which you wish.
Thanks to KJ Georgette for help with this Readme file.