TATARA - Sculpted Prim Previewer and Editor - Ver. 6.0 PreView by Yuzuru Jewell(KANAE PROJECT) produced by youwith 03/30/11
TATARA 6.0 PreView 4 for win32 download Virus checked by NOD32 ver.6001
The trial period is for three days. During the trial period, you cannot export Sculpted Prim files.
TUZURA 1.0.0 for win32 download Virus checked by NOD32 ver.4741
This is the tool to repair OBJ file of TATARA 5.0.137-144. TATARA 5.0 user can use it.
TATARA displays both: a Sculpted prim and its texture.
Sculpted Prims can be edited in the five modes:
ROKURO/TOKOROTEN/MAGE/WAPPA/TSUCHI.
The five modes can be combined and used together.
Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode.
For more information on the different modes, see below.
Caution: It is not guaranteed that a display of the prim in TATARA will be exactly the same as the appearance of the Sculpted Prim in Second Life.
The password for TATARA is different from the password for ROKURO Pro.
The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.
Operating environment
Windows XP/Vista/7 - The environment where "Second Life" for Windows operates.
Install
There is no installer.
Uninstall
You can uninstall only by deleting the file called TATARA.exe.
How to use Preview
You can drag an object and make it rotate.
You can see a sculpted prim in more detail than ROKURO Pro.
A red point is the control point chosen.
An orange line is the section chosen.
The gray lines are sections which are not chosen, and will not move or be adjusted.
A green line is a joint of the sculpted prim.
You can stretch the object by x,y,z trackbars.
Disp Frame - You can check the maximum size of a sculpted prim.
You can hide the preview with the left edge button.
How to use Edit
You can select a single control point or a range of points to move together.
The points can be dragged, rotated or moved together.
Holding down the CTRL key during this movement of the points causes the arrangement of the control points to be distorted.
You can also lock the selected control point(s).
If you set Edit Level to Middle or Far, other control points will be rearranged from the control point displayed by Level of Detail. The method of rearrangement can be selected by Setup on File menu.
You can display the Bitmap tab on another pane.
*The stretch of edit is restricted.
The Tabs in TATARA:
ROKURO
ROKURO is a Japanese turning lathe, a potter's wheel. ROKURO mode makes a solid lathe-type object.
The buttons on the lower left beneath the grid "<" and ">" choose the section to edit.
TOKOROTEN
TOKOROTEN is Japanese extruded jelly. TOKOROTEN mode makes a pushed-out object.
The buttons on the lower left "<" and ">" choose the section to edit.
*Shapes using a combination of TOKOROTEN and ROKURO can be made.
However, these may not be entirely satisfactory.
MAGE
MAGE means bending in Japanese.
MAGE mode makes shapes similar to bent pipes such as a neon tube.
The buttons on the lower left "<" and ">" chooses the section to edit.
You can change the direction displayed with the 6 buttons marked XZ, YZ and XY below the grid.
WAPPA
In WAPPA, a section of MAGE is edited.
The center of a section is moved to the center of the edit display.
*Shapes using a combination of MAGE and WAPPA can be made.
However, these may not be entirely satisfactory.
TSUCHI
The object displayed by Orthographic projection from three directions is edited.
You can change the direction displayed with the 6 buttons marked XZ, YZ and XY below the grid.
If you check "Disp Only Surface", you can edit only the control point which constitutes the face displayed.
If you uncheck "Disp Edit Line", only the edit line selected by "Edit Line" on the View menu will be displayed.
BITMAP
If you left-click and drag in the grid area, you can choose control points.
You can also select multiple points by holding down the Shift Key.
Selection and release are determined by the control point clicked first.
You can reveal a pop up menu by right-clicking.
The control points can be adjusted in 1 or more pixel increments by changing the numeric value in the text box below the grid.
TEXTURE
Here you may draw a texture, or draw on a texture you have already loaded.
Black Button- The color of the drawing pen is black.
Red Button- The color of the drawing pen is red.
Blue Button- The color of the drawing pen is blue.
White Button- The color of the drawing pen is white.
Eraser Icon Button- Eraser
A straight line can be drawn, by holding down the shift key while dragging the mouse.
How to use the Menus:
Texture Menu (On the far left of the menu bar)
-Reset
Returns display to default texture.
-Load [FileName]
You can reload the texture which is displayed currently without displaying a dialog box.
-Load
The image which will eventually cover your shape will be loaded. The software resizes the file size to 512x512. The file types that can be used are JPEG/PNG/BMP/PSD.
TATARA judges Stitching Type of a Sculpt Map automatically. When it is not being recognized correctly, please use my application "NUIME".
-Save
You can save a texture. The size of the texture on a 32x32 sculpted prim is 512x512. The size of a texture changes by the number of vertexes. The file types that can be saved are PNG/TGA.
-Divided Save
While you are editing two or more sculpted prims, a texture is divided and saved for every sculpted prim from an original texture file.
Edit
-UNDO/REDO
There is a 256-step UNDO and REDO function.
-Select All
All the control points currently displayed are chosen. The control point which is not displayed in an edit display is not chosen.
When you choose more than one control point, the following "Edit" functions are also available from a right-click popup menu. When you don't select any control points, the popup menu is not enabled. Using your mouse, draw a box around the points you want to control together, or select them individually while holding down the "Shift" button.
-Rotate+
A chosen control point turns counterclockwise around those centers of gravity.
-Rotate-
A control point turns clockwise around the center of gravity of the chosen control point. -Horizontal Align
Chosen control points are lined up on the horizontal axis.
-Vertical Align
Chosen control points are lined up on the vertical axis.
-Equal Intervals
The interval of three or more selected control points is evenly arranged.
-Twist+/Twist-
The object is twisted. While displaying the TOKOROTEN tab, only the control point of the side is twisted.
-Optimize(TOKOROTEN Mode only)
The location of the control point which is inside is optimized.
-Same width
While working in the MAGE tab, the thickness of the object is made the same. (MAGE Tab only)
-Flip Vertical
The upper and lower sides of Prim are reversed.
-Flip Horizontal
The left and right sides of Prim are reversed.
-Maximize
An object is maximized.
-Mirror X0-GG from 00-XG
Creates HORIZONTAL symmetry by mirroring X0-GG to 00-XG, which is the horizontally symmetrical position. You can choose the symmetry plane. The caption is changed according to the aspect.
-Mirror 0X-GG from 00-GX
Creates VERTICAL symmetry by mirroring 0X-GG to 00-GX, which is the vertically symmetrical position. You can choose the symmetry plane. The caption is changed according to the aspect.
-Inside Out
An object is made inside-out. (Bitmap Tab only)
-Offset
You can replace a control point.
-Magnet
The selected control points are pulled and collected to a single point which can be moved. All the points gathered there will be moved together.
-Lock/Unlock
You can set up so that the selected control point may not move.
-Select
You can choose all the control points, or you can reverse selection.
-Smooth
You can smooth disorderly selected control points by three methods.
-Gauss Smooth
-Moving Average
-Horizontal Moving Average
-Vertical Moving Average
-Group
You can make the selected control points one group. When you select the control point of a group, all the control points of the group are selected automatically.
-Ungroup - The selected group is dispersed.
-Ungroup All - All the groups are dispersed.
Shape
-An object is transformed into a multiple pillar etc.
-Crystallized - Control points are located only at vertices.
View
-Zoom
You can expand the editing screen. You can also change magnification by using the wheel of the mouse.
-Grid
You can display a grid. The control points will snap to the grid.
-Disp Mesh
You can change a control point and the display of a section chosen.
-Display Background/Load Background
You can place an image in the background of the editing screen.
The files types of the image which can be used are JPEG/PNG/BMP/PSD.
*TSUCHI can use the three types of image files outputted by UTSUSHI.
-Level of Detail
The level of detail is displayed in three distances: Near, Middle and Far.
-Edit Line
You can choose Line to edit by TSUCHI.
Sides
You can select the section which reflects the movement of the control point of the section edited.
-Select All
All the sections reflect movement of the control point of the section currently edited.
-Select None
Only the control point of the section edited now is moved.
-Reverse
Selection is reversed.
-Every 16-1 point
You can choose the section for every specified number by turns.
Every 16 point
|
Every 8 point
|
Every 4 point
|
Every 2 point
|
-Custom
You can choose the section to choose easily.
-Folder
You can arrange selected control points to appear more smooth.
Section
You can select the shape of section in MAGE mode.
Bitmap (Top of the Bitmap pane)
-Copy
The selected control points are memorized.
-Paste
The memorized control points are pasted on the basis of the control point selected on the Bitmap tab.
-Equal Intervals
The interval of three or more selected control points is evenly arranged.
-Equal Distance
The selected control point is rearranged at equal intervals on the line which connects them.
-Smooth
You can smooth disorderly selected control points.
-Magnet
The selected control points are pulled and collected to a single point.
Keyboard Operation
-Move
If you push an arrow key, the selected control point is moved 1 pixel.
If you press an arrow key and the Shift key simultaneously, it will move 8 pixels.
If you are displaying the grid, control points are moved per grid. The Shift key cannot be used.
If you press the page up key and the page down key while using the TSUCHI tab, a control point will be moved in the depth direction.
*While you are displaying the Bitmap tab on another pane, the events of the keyboard are sent to a pane on the mouse cursor.
History
03/30/11 version 6.0 PreView 4
-The bug of Mage mode of Torus of 64x16 128x8 256x4 was fixed.
-The node name of the Collada file was changed into the file name.
02/04/11 version 6.0 PreView 3
-The bug of the display of the menu of an edit pane was fixed.
-The bug of the display of the independent Bitmap pane was fixed.
-The bug of Symmetry of WAPPA was fixed.
-The bug of the change of Grid was fixed.
-Post-processing of edit by a mouse was changed.
12/24/10 TATARA 6.0 PreView 2
-The "None" tab of preview pane was changed to left edge button.
-The "None" tab of Bitmap pane was changed to right edge button.
-ATI Video(XP) Option was added.
-OBJ File(Mesh of Quadrangles) outputs all faces as Quadrangle.
-The bug of section of Torus was fixed.
-The functiion of Grid on the WAPPA tab was deleted.
-The Shape menu doesn't use the Grid function.
09/26/10 TATARA 6.0 PreView 1
-The function which outputs a Collada file (.dae file) was added. You can make the Mesh of secondlife.
01/21/11 TATARA 5.0.164
09/23/09 TATARA 4.0.93
05/29/08 TATARA 3.0.59
04/18/08 First Release.
Trial & Buy
This is a preview of the next major version for TATARA 5.0 users. TATARA 5.0 users can use until 03/31/11.
A trial period is for three days. In a trial period, you cannot output Sculpted Prims.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase TATARA Serial Code (license) from the TATARA Serial Box in-world at:
http://slurl.com/secondlife/Phasic%20Foo/32/13/23
Thanks to KJ Georgette for help with this Readme file.
KANAE PROJECT All rights reserved.
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