TATARA -Sculpted Prim Previewer and Editor -
TATARA - Sculpted Prim Previewer and Editor - Ver. 5.0 by Yuzuru Jewell(KANAE PROJECT) produced by youwith 03/30/11
TATARA 5.0.166 for win32 download Virus checked by NOD32 ver.6001
The trial period is for three days. During the trial period, you cannot export Sculpted Prim files.
TUZURA 1.0.0 for win32 download Virus checked by NOD32 ver.4741
This is the tool to repair OBJ file of TATARA 5.0.137-144. TATARA 5.0 user can use it.
TATARA displays both: a Sculpted prim and its texture.
Sculpted Prims can be edited in the five modes:
ROKURO/TOKOROTEN/MAGE/WAPPA/TSUCHI.
The five modes can be combined and used together.
Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode.
For more information on the different modes, see below.

Caution: It is not guaranteed that a display of the prim in TATARA will be exactly the same as the appearance of the Sculpted Prim in Second Life.
TATARA 5.0 users can use their password.
TATARA 3.0, 4.0 users need to purchase an updated license from the serial box in SL at: http://maps.secondlife.com/secondlife/Phasic%20Foo/45/28/24
The password for TATARA is different from the password for ROKURO Pro.
The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.
Operating environment
Windows XP/Vista/7 - The environment where "Second Life" for Windows operates.
Install
There is no installer.
Uninstall
You can uninstall only by deleting the file called TATARA.exe.
How to use Preview
You can drag an object and make it rotate.
You can see a sculpted prim in more detail than ROKURO Pro.
A red point is the control point chosen.
An orange line is the section chosen.
The gray lines are sections which are not chosen, and will not move or be adjusted.
A green line is a joint of the sculpted prim.
You can stretch the object by x,y,z trackbars.
Disp Frame - You can check the maximum size of a sculpted prim.
You can hide the preview with the left edge button.
How to use Edit
You can select a single control point or a range of points to move together.
The points can be dragged, rotated or moved together.
Holding down the CTRL key during this movement of the points causes the arrangement of the control points to be distorted.
You can also lock the selected control point(s).
If you set Edit Level to Middle or Far, other control points will be rearranged from the control point displayed by Level of Detail. The method of rearrangement can be selected by Setup on File menu.
You can display the Bitmap tab on another pane.
*The stretch of edit is restricted.
The Tabs in TATARA:
ROKURO
ROKURO is a Japanese turning lathe, a potter's wheel. ROKURO mode makes a solid lathe-type object.
The buttons on the lower left beneath the grid "<" and ">" choose the section to edit.
TOKOROTEN
TOKOROTEN is Japanese extruded jelly. TOKOROTEN mode makes a pushed-out object.
The buttons on the lower left "<" and ">" choose the section to edit.
*Shapes using a combination of TOKOROTEN and ROKURO can be made.
However, these may not be entirely satisfactory.
MAGE
MAGE means bending in Japanese.
MAGE mode makes shapes similar to bent pipes such as a neon tube.
The buttons on the lower left "<" and ">" chooses the section to edit.
You can change the direction displayed with the 6 buttons marked XZ, YZ and XY below the grid.
WAPPA
In WAPPA, a section of MAGE is edited.
The center of a section is moved to the center of the edit display.
*Shapes using a combination of MAGE and WAPPA can be made.
However, these may not be entirely satisfactory.
TSUCHI
The object displayed by Orthographic projection from three directions is edited.
You can change the direction displayed with the 6 buttons marked XZ, YZ and XY below the grid.
If you check "Disp Only Surface", you can edit only the control point which constitutes the face displayed.
If you uncheck "Disp Edit Line", only the edit line selected by "Edit Line" on the View menu will be displayed.
BITMAP
If you left-click and drag in the grid area, you can choose control points.
You can also select multiple points by holding down the Shift Key.
Selection and release are determined by the control point clicked first.
You can reveal a pop up menu by right-clicking.
The control points can be adjusted in 1 or more pixel increments by changing the numeric value in the text box below the grid.
TEXTURE
Here you may draw a texture, or draw on a texture you have already loaded.
Black Button- The color of the drawing pen is black.
Red Button- The color of the drawing pen is red.
Blue Button- The color of the drawing pen is blue.
White Button- The color of the drawing pen is white.
Eraser Icon Button- Eraser
A straight line can be drawn, by holding down the shift key while dragging the mouse.
How to use the Menus:
Texture Menu (On the far left of the menu bar)
-Reset
Returns display to default texture.
-Load [FileName]
You can reload the texture which is displayed currently without displaying a dialog box.
-Load
The image which will eventually cover your shape will be loaded. The software resizes the file size to 512x512. The file types that can be used are JPEG/PNG/BMP/PSD.
TATARA judges Stitching Type of a Sculpt Map automatically. When it is not being recognized correctly, please use my application "NUIME".
-Save
You can save a texture. The size of the texture on a 32x32 sculpted prim is 512x512. The size of a texture changes by the number of vertexes. The file types that can be saved are PNG/TGA.
-Divided Save
While you are editing two or more sculpted prims, a texture is divided and saved for every sculpted prim from an original texture file.
File
Edit
-UNDO/REDO
There is a 256-step UNDO and REDO function.
-Select All
All the control points currently displayed are chosen. The control point which is not displayed in an edit display is not chosen.
When you choose more than one control point, the following "Edit" functions are also available from a right-click popup menu. When you don't select any control points, the popup menu is not enabled. Using your mouse, draw a box around the points you want to control together, or select them individually while holding down the "Shift" button.
-Rotate+
A chosen control point turns counterclockwise around those centers of gravity.
-Rotate-
A control point turns clockwise around the center of gravity of the chosen control point.
-Horizontal Align
Chosen control points are lined up on the horizontal axis.
-Vertical Align
Chosen control points are lined up on the vertical axis.
-Equal Intervals
The interval of three or more selected control points is evenly arranged.
-Twist+/Twist-
The object is twisted. While displaying the TOKOROTEN tab, only the control point of the side is twisted.
-Optimize(TOKOROTEN Mode only)
The location of the control point which is inside is optimized.
-Same width
While working in the MAGE tab, the thickness of the object is made the same. (MAGE Tab only)
-Flip Vertical
The upper and lower sides of Prim are reversed.
-Flip Horizontal
The left and right sides of Prim are reversed.
-Maximize
An object is maximized.
-Mirror X0-GG from 00-XG
Creates HORIZONTAL symmetry by mirroring X0-GG to 00-XG, which is the horizontally symmetrical position. You can choose the symmetry plane. The caption is changed according to the aspect.
-Mirror 0X-GG from 00-GX
Creates VERTICAL symmetry by mirroring 0X-GG to 00-GX, which is the vertically symmetrical position. You can choose the symmetry plane. The caption is changed according to the aspect.
-Inside Out
An object is made inside-out. (Bitmap Tab only)
-Offset
You can replace a control point.
-Magnet
The selected control points are pulled and collected to a single point which can be moved. All the points gathered there will be moved together.
-Lock/Unlock
You can set up so that the selected control point may not move.
-Select
You can choose all the control points, or you can reverse selection.
-Smooth
You can smooth disorderly selected control points by three methods.
-Gauss Smooth
-Moving Average
-Horizontal Moving Average
-Vertical Moving Average
-Group
You can make the selected control points one group. When you select the control point of a group, all the control points of the group are selected automatically.
-Ungroup - The selected group is dispersed.
-Ungroup All - All the groups are dispersed.
Shape
-An object is transformed into a multiple pillar etc.
-Crystallized - Control points are located only at vertices.
View
-Zoom
You can expand the editing screen. You can also change magnification by using the wheel of the mouse.
-Grid
You can display a grid. The control points will snap to the grid.
-Disp Mesh
You can change a control point and the display of a section chosen.
-Display Background/Load Background
You can place an image in the background of the editing screen.
The files types of the image which can be used are JPEG/PNG/BMP/PSD.
*TSUCHI can use the three types of image files outputted by UTSUSHI.
-Level of Detail
The level of detail is displayed in three distances: Near, Middle and Far.
-Edit Line
You can choose Line to edit by TSUCHI.
Sides
You can select the section which reflects the movement of the control point of the section edited.
-Select All
All the sections reflect movement of the control point of the section currently edited.
-Select None
Only the control point of the section edited now is moved.
-Reverse
Selection is reversed.
-Every 16-1 point
You can choose the section for every specified number by turns.
Every 16 point
Every 8 point
Every 4 point
Every 2 point
-Custom
You can choose the section to choose easily.
-Folder
You can arrange selected control points to appear more smooth.
Section
You can select the shape of section in MAGE mode.
Bitmap (Top of the Bitmap pane)
-Copy
The selected control points are memorized.
-Paste
The memorized control points are pasted on the basis of the control point selected on the Bitmap tab.
-Equal Intervals
The interval of three or more selected control points is evenly arranged.
-Equal Distance
The selected control point is rearranged at equal intervals on the line which connects them.
-Smooth
You can smooth disorderly selected control points.
-Magnet
The selected control points are pulled and collected to a single point.
Keyboard Operation
-Move
If you push an arrow key, the selected control point is moved 1 pixel.
If you press an arrow key and the Shift key simultaneously, it will move 8 pixels.
If you are displaying the grid, control points are moved per grid. The Shift key cannot be used.
If you press the page up key and the page down key while using the TSUCHI tab, a control point will be moved in the depth direction.
*While you are displaying the Bitmap tab on another pane, the events of the keyboard are sent to a pane on the mouse cursor.
History
03/30/11 TATARA 5.0.166
-The bug of Mage mode of Torus of 64x16,128x8,256x4 was fixed.
01/21/11 TATARA 5.0.164
-The bug of the display of the menu of an edit pane was fixed.
-The bug of the display of the independent Bitmap pane was fixed.
-The bug of Symmetry of WAPPA was fixed.
-The bug of the change of Grid was fixed.
12/24/10 TATARA 5.0.162
-The "None" tab of preview pane was changed to left edge button.
-The "None" tab of Bitmap pane was changed to right edge button.
-ATI Video(XP) Option was added.
-OBJ File(Mesh of Quadrangles) outputs all faces as Quadrangle.
-The bug of section of Torus was fixed.
-The functiion of Grid on the WAPPA tab was deleted.
-The Shape menu doesn't use the Grid function.
09/04/10 TATARA 5.0.159
-The bug of Smooth function on Bitmap mode was fixed.
-The specification which outputs "TATARA.log" was changed.
08/28/10 TATARA 5.0.158
-Mirror function was updated.
-WAPPA mode was updated.
-The fault of selection of the cylinder on TSUCHI mode was modified.
-Equal Intervals of TSUCHI and Bitmap was updated.
-Edit Line Dialog was updated.
-The scrollbar and text display bug of Bitmap Tab was fixed.
08/21/10 TATARA 5.0.157
-Mirror function was updated.
-WAPPA mode was updated.
07/17/10 TATARA 5.0.156
-"use Direct2D" Option on Setup was added.
-The bug when you load .obj file checking "Maximize with Symmetry" was fixed.
-The format type index of SaveDialog is memorized.
-The Load function of the sculpted prim was improved.
06/12/10 TATARA 5.0.155
-The library of OpenGL was updated. It avoids the bug of ATI Catalyst 10.5.
-The degree of Twist and Rotate was extended.
06/05/10 TATARA 5.0.154
-The shortcut of Equal Distance was changed into Shift+Ctrl+D.
-The degree of Twist and Rotate was extended to the floating point.
05/20/10 TATARA 5.0.153
-The bug of rotation on the Offset menu was fixed.
-The bug when the control point selected in Bitmap mode was edited in TSUCHI mode was fixed.
-The bug of the tab of the edit pane when editing Plane type was fixed.
-The bug of copy & paste on Bitmap mode of Torus type was corrected.
05/11/10 TATARA 5.0.152
-The fault of the Twist menu was fixed.
-The fault of the display of the edit pane in TOKOROTEN mode was fixed.
-The fault of the display of SideNumber in TOKOROTEN mode was fixed.
-The fault of the Select All menu was fixed.
05/01/10 TATARA 5.0.151
-The fault of the output of the text file for TSUBO was corrected.
-Maximize with Symmetry option was improved.
-The fault of the output when "Auto Maximize" and "Maximize with Symmetry" are checked was corrected.
-The fault of "Equal distance" the control points which is on a blue line on MAGE mode was corrected.
-"You can select" The option was added to the NEW dialog.
04/10/10 TATARA 5.0.150
-The fault of the clipping of the paste on the Bitmap menu was corrected.
-The fault of the layout of the center of gravity of control points by the range selection was made was corrected.
-The fault of the view of the control points by the range selection was corrected.
03/20/10 TATARA 5.0.149
-Maximize with Symmetry option was added.
You can maximize your object with symmetry by Maximize on Edit menu.
-Crystallized option on Shape menu was added.
-Simplified Display on Windows7 was improved.
-The fault of the cushion was corrected.
01/10/10 TATARA 5.0.148
-Three Methods were added to the smooth function.
-The Equal Distance function was added to Edit.
-The fault of the editing of Torus on Bitmap mode was corrected.
-The fault of the display in the Bitmap mode on Windows7 was corrected.
01/01/10 TATARA 5.0.145
-The fault of the translation of OBJ files was corrected.
Please use repair tool, TUZURA. It is only for TATARA 5.0 user.
-The fault of the drawing function of Windows7 was corrected.
-The translation of an XML file was improved.
-The fault of the view in the MAGE mode of Torus was corrected.
-The fault of the mesh texture was corrected.
12/26/09 TATARA 5.0.144
-Simplified Display option was added. When you drag a mouse, the editing pane has a part omitted and drawing editing pane was accelerated.
-Drawing of the editing pane was accelerated only on Windows 7.
-When you check "Auto Maximize", preview of multiple prims is displayed more exactly.
-The fault that when control points were selected on the Bitmap mode, center of gravity cannot set correctly was corrected.
-The fault of the coordinate of the transport function of an OBJ file was corrected.
*The OBJ file saved by TATARA 5.0.137-140 becomes upside-down. Please return using Flip on the Edit menu.
-Edit Level is changed by "Level of Detail" on the View menu.
12/08/09 TATARA 5.0.140
-The function which outputs multiple prims location information was added.
-The fault of the view when multiple control points are chosen was corrected.
-The fault by which the locked control point is rearranged by Equal Intervals was corrected.
-The fault where the set of "Auto Maximize" is not saved was corrected.
-The fault of shape of Torus was corrected.
-The fault of the view in TSUCHI mode was corrected.
-The fault of Folder on the Sides menu was corrected.
-The fault of the Sides menu in WAPPA mode was corrected.
-The fault of the display of the Sides menu was corrected.
-The fault as which the information on a selecting of a control point is not displayed on a preview pane by Bitmap was corrected.
-The fault in dependent Bitmap mode was corrected.
-The fault of Magnet in Bitmap mode was corrected.
11/30/09 TATARA 5.0.137
-The function which outputs two or more sculpt-map files was added.
-Save and Load of the original XML file were supported.
-The function which stretches of the sculpted prim and previews it was added.
-The function which previews the maximum of the sculpted prim.
-You can hide a preview pane.
-The function which makes a Bitmap tab another pane was added.
-The function which selects a section was added to the MAGE tab.
-The function to specify the direction displayed on a MAGE tab was added.
-You can use the Section menu of the MAGE tab by Torus.
-The direction displayed with a TSUCHI tab increased from 3 to 6.
-The function in which only the control point which constitutes the face displayed with a TSUCHI tab can be edited was added.
-The function in which only "Edit Lines" checked with the View menu are displayed on the TSUCHI tab was added.
-An object is more correctly displayed in gray with a MAGE tab, a WAPPA tab, and a TSUCHI tab.
-You can set up Rotation degree more finely.
-The Edit Level function was added. You can do rearrangement of the control point corresponding to LOD.
09/23/09 TATARA 4.0.93
05/29/08 TATARA 3.0.59
04/18/08 First Release.
Trial & Buy
A trial period is for three days. In a trial period, you cannot output Sculpted Prims.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase TATARA Serial Code (license) from the TATARA Serial Box in-world at:
http://maps.secondlife.com/secondlife/Phasic%20Foo/45/28/24
Credits
-GLScene http://glscene.sourceforge.net/wikka/HomePage
GLScene is released to the public as open-source under Mozilla Public License. http://www.mozilla.org/MPL/
-Graphics32 http://www.graphics32.org
Graphics32 is released to the public as open-source under Mozilla Public License. http://www.mozilla.org/MPL/
-ImageEn by HiComponents 1998-2010
Thanks to KJ Georgette for help with this Readme file.
Mesh Image
Mesh image file download
Made in TATARA/KUMIKI logo
It uses the initial character of the Kanji character of TATARA/KUMIKI as seal.
download 512x512 download 32x32 download 16x16
It can be resized in the size which you wish.
KANAE PROJECT All rights reserved.
KANAE PROJECT / Secondlife