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NOMI (Chisel) -Sculpted Prim Relief Maker- Ver 4.0 by Yuzuru Jewell (KANAE PROJECT) produced by youwith 11/19/11
NOMI 4.0.48 for win32 download Virus checked by NOD32 ver.6646
The trial period is for three days. In the trial period, you can't output Sculpted Prims or Texture Files.
NOMI is the software which simply makes sculpted prim and collada file for the mesh of Second Life with a relief surface from one picture using the brightness of it. A preview can be checked before uploading to SL. Relief refers to variations in elevation similar to topographical maps.
From the original picture, the software outputs a sculpted prim picture and a texture picture.
Moreover, better relief can be achieved if the desired height information is added and processed.
A user moves a control point, can smooth the surface of relief or can make the relief which is not a square. And a user can draw the brightness of height data.
NOMI means chisel in Japanese.
The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT. The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.
Operating environment
Windows XP/Vista/7 - The environment where the "Second Life for Windows" operates.
Install
There is no installer.
Uninstall
You can uninstall only by deleting the file called NOMI.exe.
How to use Preview
You can drag an object and can make it rotate.
You can scale the object using the mouse wheel.
A red point is the control point chosen.
X,Y,Z sliders: When you set X,Y,Z sliders on multiple prims, the data is reflected in the text outputted for TSUBO.
THE TABS IN NOMI
TSUCHI
In the TSUCHI tab, the elevations are changed by adjusting the control points.

NOMI
In the NOMI tab, the elevations are changed by drawing on the map with a pen.

The following functions are available by clicking the right button of the mouse which displays a popup menu.
- Absolute Height: You can draw absolute height.
- Relative Height: You can adjust the present height.
- Gaussian Blur: You can obscure/soften height.
- Height Pick:You can set the height of the specified position as the height of Absolute Height.
- Pen Height/Degree:You can specify the level of the attribute of the pen.
- Pen Width:You can specify the width of the pen.
THE MENUS IN NOMI
TUTORIAL
1. Making a NOMI relief map
Preparation:
One image: Prepare the image without white space around it.

from stock.xchng
Procedure:
1) Please boot NOMI.
2) Select "Load Base Picture" on the File menu, and NOMI reads the image which you use as relief.
You can use Photoshop file, and JPEG and a PNG file as the base picture. It resizes automatically.

3) Height is automatically decided by the brightness of the image.
If you select "Flip Height Data" on the edit menu, Height data is reversed.
If you move the two trackbars at the bottom of the edit pane, the height and the thickness of relief are adjusted.

4) Select Save on the Texture menu to output the texture.
The image is outputted as a TGA file of 512x512. Because the original image is not taking the solid structure of relief into consideration, be sure to save a texture.
Because some side areas and the back side become white, please edit with your favorite graphic program.
5) Select Sculpted Prim on the File menu to output the sculpt map file.
 Texture |
 Sculpted Prim |
Paint white area of texture by your graphics tool.
6) Upload two files what you saved. And apply them to your object.
2. The solidified map
Preparation:
Obtain a map picture such as those found on The Global Land One-km Base Elevation (GLOBE) Project.

Map image |

The image of the height data of the map image |
You can translate to BMP file from it using BIL2BMP.
The image which saved the height data on a map by gray scale (the same size as the map image) Black is low and white is high.
Procedure:
1) Please boot NOMI.
2) Select "Load Base Picture" on the File menu, and NOMI reads the map image.

3) Select "Load Height Data" on the View menu, and NOMI reads the image the height data of the map.

4) Move the trackbars at the bottom of the edit pane, and the Height and the thickness of relief are adjusted.
5) Select Save on the Texture menu to output the texture.
6) Select Sculpted Prim on the File menu to output the sculpt map file.
7) Upload two files what you saved. And apply them to your object.
3. Customizing Height data
Preparation:
One image
Procedure:
1) Please boot NOMI.
2) Select "Load Base Picture" on the File menu, and NOMI reads a map image.
You can use Photoshop file, and JPEG and a PNG file as the base picture. It resizes automatically.
Height is automatically decided by brightness of a picture.
3) On Nomi tab, adjust the height data on a picture.
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4) Select Save on the Texture menu to output the texture.
5) Select Sculpted Prim on the File menu to output the sculpt map file.

6) Finally, upload the two files that you saved to Second Life, and apply them to your object.
 SL Image |
4. Adjusting a mesh
Preparation:
Obtain one image
Procedure:
1) Please boot NOMI.
2) Select "Load Base Picture" on the File Menu to load the image which you use as relief.

3) On Nomi tab, please adjust the height data on a picture.
4)Select Wrap on the Edit menu.
Control points are automatically moved to wrap around the edge of the image.

The form of Nomi can be transformed if the control point of every end is moved.
The smoother surface can be made if the position of a control point is changed.
Important note: Because the texture also changes automatically according to the mesh which changed, be sure to also re-save the texture picture (not only the sculpt file) after editing a control point. If texture was not changed, please select Update on the Texture menu.
 Auto Modified Texture |
 SL Image |
History
11/19/11 4.0.48
-The function to save Collada Physics shape file was added.
-The function to save Lowest LoD file was added.
10/01/11 4.0.47
-The function of saving LOD Collada file corresponded to Mesh Release 2.
-The bug of the function to Load Texture was fixed.
07/25/11 4.0.46
-The bug of the Collada output was fixed.
07/16/11 4.0.45
-The function of saving collada with LoD was changed.
11/12/10 4.0.43
-The interface of the edit pane was improved like KUMIKI.
-Arrangement of the normal type control points was changed.
-Wrap on the edit menu was added.
-HalfSphere and HalfCylinder type have two height data.
-The Edit Level function like TATARA was added.
-The Texture Update function was accelerated.
-The function which outputs a Collada file (.dae file) was added. You can make the Mesh of Second Life.
06/12/10 3.0.28
05/03/09 2.0.21
09/30/07 1.02
first beta release
Trial & Buy
A trial period is for three days. In a trial period, you can't output Sculpted Prims or Texture Files or Collada Files.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase NOMI 4.0 Serial Code (license) from the NOMI Serial Box in-world at: http://slurl.com/secondlife/Phasic%20Foo/32/13/23
Thanks to KJ Georgette for help with this Readme file.
KANAE PROJECT All rights reserved.
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