- Multiple Sculpted Prim Editor -
KUMIKI - Multiple Sculpted Prim Editor - Ver 1.45 by Yuzuru Jewell (KANAE PROJECT) produced by youwith 10/13/12
KUMIKI displays both: sculpted prims and their textures.
Multiple Sculpted Prims can be edited in the two modes: TSUCHI/Bitmap.
TSUCHI mode has two edit modes: object mode and mesh mode.
For more information on the different modes, see below.
KUMIKI 1.0.X users can use their password.
The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.
There is no installer.
You can uninstall only by deleting the file called KUMIKI.exe.
You can drag an object and make it rotate. When you ctrl-click an object, you can change the target object. A red point is the control point chosen when you edit a prim by mesh mode. The gray lines are sections which are not chosen, and will not move or be adjusted.
You can select a single control point or a range of points to move together.
The points can be dragged, rotated or moved together.
Holding down the CTRL key during this movement of the points causes the arrangement of the control points to be distorted.
You can also lock the selected control point(s).
*The stretch of edit is restricted.
You can set property of the object.
You can change the visible option of the object.
You can change the edit mode of the object on TSUCHI mode.
Object mode: You can edit the position, size and rotation of the object. This feature is much like the editor used in Second Life.
Mesh mode: You can edit the control points of the object or sculpted prim like TSUCHI mode of TATARA.
If you right-click the object on the Layer panel, you can edit the property of the object.
You can set the position, size and rotation of the selected object, again, similar to the edit feature of Second Life.
Here you can edit only the control points on the face displayed.
Edit Level - If you set it to Middle or Far, other control points will be rearranged from the control point displayed by Level of Detail. The method of rearrangement can be selected by Setup on File menu.
You can edit the control points of the object as sculpted prim like BITMAP mode of TATARA.
You can adjust the control points in 1 or more pixel increments by changing the numeric value in the text box.
A trial period is for three days. During thetrial period, you cannot output Sculpted Prims.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase KUMIKI Serial Code (license) from the KUMIKI Serial Box in-world at:
http://maps.secondlife.com/secondlife/Phasic%20Foo/45/28/24
-GLScene http://glscene.sourceforge.net/wikka/HomePage
GLScene is released to the public as open-source under Mozilla Public License. http://www.mozilla.org/MPL/
-Graphics32 http://www.graphics32.org
Graphics32 is released to the public as open-source under Mozilla Public License. http://www.mozilla.org/MPL/
-BMDSpinEdit by Boian Mitov. http://www.mitov.com/
Thanks to KJ Georgette for help with the Readme file and this page.