- Sculpted Prim Relief Maker -
by Yuzuru Jewell(KANAE PROJECT) produced by youwith. 10/29/15
NOMI makes the relief objects for Second Life from the picture.
NOMI is the software which simply makes sculpted prim and collada file for the mesh of Second Life with a relief surface from one picture using the brightness of it. A preview can be checked before uploading to SL. Relief refers to variations in elevation similar to topographical maps.
From the original picture, the software outputs a sculpted prim picture and a texture picture.
Moreover, better relief can be achieved if the desired height information is added and processed.
A user moves a control point, can smooth the surface of relief or can make the relief which is not a square. And a user can draw the brightness of height data.
NOMI means chisel in Japanese.
NOMI 4.0 users can use their password.
NOMI 1.0, 2.0, 3.0 users need to purchase an updated license of NOMI 4.0 from the serial box in SL at:< KANAE PROJECT Shop
The trial period is for three days.
In the trial period, you can't output Sculpted Prims or Texture Files.
Virus checked by NOD32 ver.12486.
The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions. Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.
Windows 10 32/64bit / Windows 11
There is no installer.
You can uninstall only by deleting the file called "NOMI.exe".
You can drag an object and can make it rotate.
You can scale the object using the mouse wheel.
A red point is the control point chosen.
In the TSUCHI tab, the elevations are changed by adjusting the control points.
In the NOMI tab, the elevations are changed by drawing on the map with a pen.
The following functions are available by clicking the right button of the mouse which displays a popup menu.
*An output sculpted prim bitmap's size is either of 64x64 and 128x128. Any .obj files can use Wings3D.
*You can save Collada file for Mesh of Secondlife. The same UV map as the sculpted prim is outputted. Only High of LOD is outputted.
When you choose more than one control point, the following functions are available by clicking the right button of the mouse which displays a popup menu. When you don't select any control points, this popup menu is not enabled.
One image: Prepare the image without white space around it.
1) Please boot NOMI.
2) Select "Load Base Picture" on the File menu, and NOMI reads the image which you use as relief.
You can use Photoshop file, and JPEG and a PNG file as the base picture. It resizes automatically.
3) Height is automatically decided by the brightness of the image.
If you select "Flip Height Data" on the edit menu, Height data is reversed.
If you move the two trackbars at the bottom of the edit pane, the height and the thickness of relief are adjusted.
4) Select Save on the Texture menu to output the texture.
The image is outputted as a TGA file of 512x512. Because the original image is not taking the solid structure of relief into consideration, be sure to save a texture.
Because some side areas and the back side become white, please edit with your favorite graphic program.
5) Select Sculpted Prim on the File menu to output the sculpt map file.
6) Upload two files what you saved. And apply them to your object.
Obtain a map picture such as those found on The Global Land One-km Base Elevation (GLOBE) Project.
1) Please boot NOMI.
2) Select "Load Base Picture" on the File menu, and NOMI reads the map image.
3) Select "Load Height Data" on the View menu, and NOMI reads the image the height data of the map.
4) Move the trackbars at the bottom of the edit pane, and the Height and the thickness of relief are adjusted.
5) Select Save on the Texture menu to output the texture.
6) Select Sculpted Prim on the File menu to output the sculpt map file.
7) Upload two files what you saved. And apply them to your object.
One image
1) Please boot NOMI.
2) Select "Load Base Picture" on the File menu, and NOMI reads a map image.
You can use Photoshop file, and JPEG and a PNG file as the base picture. It resizes automatically.
Height is automatically decided by brightness of a picture.
3) On Nomi tab, adjust the height data on a picture.
4) Select Save on the Texture menu to output the texture.
5) Select Sculpted Prim on the File menu to output the sculpt map file.
6) Finally, upload the two files that you saved to Second Life, and apply them to your object.
Obtain one image
1) Please boot NOMI.
2) Select "Load Base Picture" on the File Menu to load the image which you use as relief.
3) On Nomi tab, please adjust the height data on a picture.
4)Select Wrap on the Edit menu.
Control points are automatically moved to wrap around the edge of the image.
- The operating environment has been changed to Windows 10.
- The operating environment has been changed to Windows 8.1/10.
- Corresponding to changes in the Windows OpenGL driver.
- The function to save Collada Physics shape file was added.
- The function to save Lowest LoD file was added.
- The function of saving LOD Collada file corresponded to Mesh Release 2.
- The bug of the function to Load Texture was fixed.
- The bug of the Collada output was fixed.
- The function of saving collada with LoD was changed.
- The interface of the edit pane was improved like KUMIKI.
- Arrangement of the normal type control points was changed.
- Wrap on the edit menu was added.
- HalfSphere and HalfCylinder type have two height data.
- The Edit Level function like TATARA was added.
- The Texture Update function was accelerated.
- The function which outputs a Collada file (.dae file) was added. You can make the Mesh of Second Life.
- first beta release
A trial period is for three days. In a trial period, you can't output Sculpted Prims or Texture Files or Collada Files.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase NOMI 4.0 Serial Code (license) from the NOMI Serial Box in-world at: KANAE PROJECT Shop.
Thanks to KJ Georgette for help with this Readme file.
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.