The following tools can make Mesh of Secondlife.
ROKURO 3.0
This is a formal release. And this is freeware.
You can output your sculpted prim to the Collada file for Mesh of Second Life.
-UV map of the Collada file which is outputted by ROKURO are the same as Sculpted Prim.
-Hard Angle is specified automatically.
ROKURO Pro 3.0
You can output your sculpted prim to the Collada file for Mesh of Second Life.
-UV map and the number of vertices of the Collada file which is outputted by ROKURO are the same as Sculpted Prim.
-You can specify Hard Angle.
-You can select the grade of optimization of the number of vertices.
You can select whether you reduce vertexes keeping keep UV map or you reduce vertexes and change the UV map slightly.
-To make a texture from SOMATO, you can output the OBJ file simultaneously with the Collada file.
-Because the vertices are optimized, you cannot Load the Collada file or OBJ file which were outputted.
This is a formal release of major version up.
ROKURO Pro 3.X users can use their password.
ROKURO Pro 1.X, 2.X users need to purchase an updated serial box.
TATARA 6.0
You can output your sculpted prim to the Collada file for Mesh of Second Life.
-You can save multiple sculpted prims as one Collada file.
-The UV map is the same structure as a sculpted prim.
-You can specify Hard Angle.
-You can select the grade of optimization of the number of vertices.
You can select whether you reduce vertexes keeping keep UV map or you reduce vertexes and change the UV map slightly.
-To make a texture from SOMATO, you can output the OBJ file simultaneously with the Collada file.
-Because the vertices are optimized, you can't Load the Collada file or OBJ file which were outputted.
Because TATARA 6.0 was released, please buy Update Serial Box to use it.
KUMIKI 1.0
You can output your multiple sculpted prims to the Collada file for Mesh of Second Life.
-You can save multiple sculpted prims as one Collada file.
-The UV map is the same structure as a sculpted prim.
-You can specify Hard Angle.
-You can select the grade of optimization of the number of vertices.
You can select whether you reduce vertexes keeping keep UV map or you reduce vertexes and change the UV map slightly.
-Because the vertices are optimized, you can't Load the Collada file or OBJ file which were outputted.
NOMI 4.0
You can output the Collada file for Mesh Model of Secondlife.
-You can save multiple sculpted prims as one Collada file.
-The UV map is the same structure as a sculpted prim.
-You can specify Hard Angle.
-You can select the grade of optimization of the number of vertices.
You can select whether you reduce vertexes keeping keep UV map or you reduce vertexes and change the UV map slightly.
-To make a texture from SOMATO, you can output the OBJ file simultaneously with the Collada file.
-Because the vertices are optimized, you can't Load the Collada file or OBJ file which were outputted.
Because NOMI 4.0 was released, please buy Update Serial Box to use it.
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