SHIBORI 1.0.14 - Sculpted Prim/OBJ File ShrinkWapper -

SHIBORI - Sculpted Prim/OBJ File ShrinkWapper - Ver. 1.0 by Yuzuru Jewell(KANAE PROJECT) produced by youwith 03/29/09

SHIBORI Frequently Asked Question(FAQ)

SHIBORI 1.0.14 for win32 download Virus checked by NOD32 ver.3973
The trial period is for three days. During the trial period, you cannot output files.

SHIBORI ShrinkWraps an OBJ file and Sculpted Prim and outputs it to an OBJ file or Sculpted Prim.

Caution: It is not guaranteed that a display of in SHIBORI will be exactly the same as a display of Sculpted Prim in Second Life. There are OBJ files which can't be loaded by SHIBORI.There are OBJ files which can be loaded but can't be shrinkwraped by SHIBORI. Long time may be required for Load of an OBJ file.

SHIBORI 1.0.11-12 users can use their password.
The password for SHIBORI is different from the password for TATARA and ROKURO Pro etc.

The Software is provided "AS IS," without a warranty of any kind.
In no case shall the author be liable for any damage or unwanted behavior of any computer hardware and/or software.
No Rental. Customer may not rent or lease the SOFTWARE to someone else.
All title and copyrights in and to the SOFTWARE (including but not limited to all images, photographs, animations, video, audio, music, text, and other information incorporated into the SOFTWARE), the accompanying printed materials, and any copies of the SOFTWARE, are owned by KANAE PROJECT.
The SOFTWARE is protected by copyright laws and international treaty provisions.
Accordingly, Customer is required to treat the SOFTWARE like any other copyrighted material, except as otherwise allowed pursuant to this LICENSE and that it may make one copy of the SOFTWARE solely for backup or archive purposes.

Operating environment
Windows XP/Vista - The environment where "Second Life" for Windows operates.

Install
There is no installer.

Uninstall
You can uninstall only by deleting the file called SHIBORI.exe.

How to use the Preview pane (the left side of the screen)
You can click and drag your object with the mouse and make it rotate.

How to use Menus and Buttons
The object ShrinkWraped is called "target object".
The object which ShrinkWraps is called "wrap object".

*File Menu
-Reset: A setups is initialized.
-Load:A target object is loaded.
The file formats which you can load are an OBJ file and a map file of Sculpted Prim.
-Save:A wrap object is saved.
The file formats which you can load are an OBJ file and a map file of Sculpted Prim.
The map file of Sculpted Prim is maximized.
-Exit: SHIBORI is ended.

Target Group Panel
-RotX:The degree of rotation angle of the X axis of a target object is specified.
-RotY:The degree of rotation angle of the Y axis of a target object is specified.
-RotZ:The degree of rotation angle of the Z axis of a target object is specified.
-X:An offset of the orientation of a X axis of a target object is specified.
The unit of measure is original.
-Y:An offset of the orientation of a Y axis of a target object is specified.
The unit of measure is original.
-Visible:It sets if an element should be visible or invisible.
-Inside out Button:A target object turns over.

Gap Group Panel
The gap between a target object and a wrap object is specified.

Save Option
-Normal :The cordinate of an object is saved without being processed.
-Flip for TATARA/SOMATO:The cordinate of an object replaces the upper and lower sides, and is saved.

Wrap Object Type
All the types are applicable to Sculpted Prim.

-Sphere 32x32-Sphere 16x64-Sphere 64x16-Sphere 8x128-Sphere 128x8
-Drum 32x32-Drum 16x64-Drum 64x16-Drum 8x128-Drum 128x8
-Cylinder 32x32-Cylinder 16x64-Cylinder 64x16-Cylinder 8x128-Cylinder 128x8

Wrap Method
-Projection: The vertex of a wrap object is projected on a target object.
-Nearest Vertex: The vertex of a wrap object is moved to the nearest vertex of a target object.
-Hybrid: The vertex of a wrap object is projected on a target object, and is further moved to the nearest vertex among the surface where the vertex touched.

Wrap Button
A wrap object is ShrinkWraped by the target object.

How to ShrinkWrap your object to a sculpted prim
1) Load a target object.
2) Determine the type of a wrap object.
3) Adjust the position of the loaded object.
4) If it is a cylinder type, the span of up-and-down is specified.
5) Specify Gap.
6) Specify Wrap Method.
7) Click the Wrap button.
Please repeat 2)-7) so that it may become a form for which you wish.
8) Save a wrap object.

History
03/29/09 SHIBORI 1.0.14
-The misspelling of Wrap Object Type was corrected.
-The save option of the TGA file without an alpha channel was added.
03/27/09 SHIBORI 1.0.12
-Inside out target object function was added.
-"Shpere as Cylinder" was changed into "Drum".
-The fault in a German environment was corrected. Thank you, Brunhilde Burt.
03/06/09 SHIBORI 1.0.11
-First release

Trial & Buy
A trial period is for three days. In a trial period, you cannot output files.
When starting software, a dialog box asking for a serial code (license) is displayed.
After the trial period has passed, it becomes impossible to start.
Please purchase SHIBORI Serial Code (license) from the SHIBORI Serial Box in-world at:http://slurl.com/secondlife/Phasic%20Foo/32/13/23

Credits
-GLScene http://glscene.sourceforge.net/wikka/HomePage
GLScene is released to the public as open-source under Mozilla Public Licence.http://www.mozilla.org/MPL/
-ImageEn by HiComponents 1998-2009

Thanks to KJ Georgette for help with this Readme file.

KANAE PROJECT All rights reserved.

KANAE PROJECT / Secondlife